The controls for the game are conveyed pretty poorly in the tutorial. Forcing the player to use left click to shoot the gun and having gun direction tied to WASD rather than mouse direction is an odd design choice. The player already is forced to use the mouse so you might as well allow the player to do something with it instead of forcing the player to both move with WASD and also aim the gun at the same time.
The ghost mechanic is interesting but I think it's not designed correctly. There are several areas in the game where you are encouraged to use the ghost because the path is just extremely dangerous and you can't get through without the ghost. This makes me just sit there and wait for the ghost to come back.
thanks for the feedback. I do see what you mean for the controls probably should have just had them on the keyboard. There really is just shooting the direction your facing or down. Not sure if it works better with the controller in this case. The tutorial was rushed and needs work for sure though.
The ghost time was the limitation for the gamejam I think it worked out pretty well if not making it a little to easy in some areas.
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Well my complain is just like the one before i got stuck at the tutorial too
This game is decent but I have some critiques.
The controls for the game are conveyed pretty poorly in the tutorial. Forcing the player to use left click to shoot the gun and having gun direction tied to WASD rather than mouse direction is an odd design choice. The player already is forced to use the mouse so you might as well allow the player to do something with it instead of forcing the player to both move with WASD and also aim the gun at the same time.
The ghost mechanic is interesting but I think it's not designed correctly. There are several areas in the game where you are encouraged to use the ghost because the path is just extremely dangerous and you can't get through without the ghost. This makes me just sit there and wait for the ghost to come back.
thanks for the feedback. I do see what you mean for the controls probably should have just had them on the keyboard. There really is just shooting the direction your facing or down. Not sure if it works better with the controller in this case. The tutorial was rushed and needs work for sure though.
The ghost time was the limitation for the gamejam I think it worked out pretty well if not making it a little to easy in some areas.
all good bro. excited to see your next project